Thursday, October 31, 2013

Microsoft Builds A Mountain On The Farm To Beat Sony




Xbox-Scene News





Microsoft Builds A Mountain On The Farm To Beat Sony



Microsoft is still thinking that their 'Cloud-Power' will make XB1 beat the PS4

So much so, they are investing close to $1 Billion dollars (plus some nice tax credits also) to build what is being called 'Project Mountain' over in Iowa, home of their XBOX ONE Cloud Data Center

Xbox-Scene


Microsoft has of course recently backtracked on their DRM, but they are still aiming towards making the XB1 'Cloud-Power' with games like TitanFall and Forza 5 already stated they need the Cloud of 300,000 servers to make your gaming experience amazing, more then what the lonely 360 can ever do, and you have heard the statements for ever XB1, there is 3 more in Cloud waiting for you, and with the Cloud it makes the XB1 10x more powerful then the 360, and this is going to be marketed more and more by Microsoft as they take aim at Sony to try to win this next-gen console war, and in doing so they are also spending a ton of money close to $1 Billion bucks!

[QUOTE]
Microsoft is counting on what it's calling "Project Mountain" to help Xbox One beat PS4 from Sony. Project Mountain is a massive data center to be based in West Des Moines, Iowa. The Des Moines Register reports that the Iowa Economic Development Authority Board has approved $20 million in tax credits for Project Mountain. Microsoft will initially invest $700 million in Project Mountain and later on push it to $1 billion. Christian Belady of Microsoft said, "The expansion supports the growing demand for Microsoft's cloud services." The project represents "our latest in efficient data center thinking."

Microsoft had earlier said that Xbox One would be supported by more than 300,000 cloud servers. Now we know that these cloud servers are part of Project Mountain.

Parts of Microsoft's strategy can be gleaned by an interview with Matt Booty, General Manager of Redmond Game Studios, published in Ars Technica. Booty said, "Things that I would call latency-sensitive would be reactions to animations in a shooter, reactions to hits and shots in a racing game, reactions to collisions. Those things you need to have happen immediately and on frame and in sync with your controller. There are some things in a video game world, though, that don't necessarily need to be updated every frame or don't change that much in reaction to what's going on."
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Of course this means even tho the XB1 no longer 'needs internet to play games', if they push this Cloud on most game titles, you will still be connected 24/7 while you playing them, and what about 'lag' as the servers are all in one place, what if you gaming from Aussie-Land, or if there is not enough servers available for new 'hot title', or launch problems like SimCity, will Microsoft massive amount of dollars be able to solve all these problems that normally come with Cloud-Powered apps!

News-Source #1: Microsoft builds a mountain on the farm to beat Sony (via) Forbes

News-Source #2: Microsoft Builds A Mountain On The Farm To Beat Sony (via) 360Crunch







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